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interests / rec.games.frp.misc / monthership 1e

SubjectAuthor
* monthership 1egbbgu
`* Re: monthership 1eAlex Schroeder
 `* Re: monthership 1egbbgu
  `* Re: monthership 1eAlex Schroeder
   `- Re: monthership 1egbbgu

1
monthership 1e

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From: john.doe@myemail.invalid (gbbgu)
Newsgroups: rec.games.frp.misc
Subject: monthership 1e
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 by: gbbgu - Fri, 30 Jun 2023 14:56 UTC

Have any of your groups started playing the new mothership 1e rules?

I've printed out the work-in-progress pdfs that are available on the official
discord server. The character generation and rules seems really simple to
understand and run.

I would love a few more options of guns and general equipment in the base
books, along with bit more explanation. For example, my son has a teamster
with a "rigging gun" and it took us a little while to understand that it was a
single shot item designed more for shooting lines than attacking enemies. He
was envisioning he could use it like Scorpion in Mortal Combat to drag enemies
closer. (I guess he could try, but it's probably not going to work out for him
;-)

They have a two page spread on patches and trinkets, which is about the same
space dedicated to general equipment. I'm not sure why it's so much apart from
they already had the tables and wanted to keep them in.

I'd also love one or two more character class available along with the four
Marine, Android, Scientist and Teamster. Medic is probably the most obvious
omission to me, but would this become the default cleric that some person is
lumped with cause the "party needs a healer"?

It's also probably the longest kickstarter I've backed, going on more than a
year and a half and (IMO) no signs of the product shipping until near the end
of the year at best.

--
gbbgu

Re: monthership 1e

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From: alex@alexschroeder.ch (Alex Schroeder)
Newsgroups: rec.games.frp.misc
Subject: Re: monthership 1e
Date: Fri, 30 Jun 2023 17:32:48 +0200
Organization: Campaign Wiki
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 by: Alex Schroeder - Fri, 30 Jun 2023 15:32 UTC

gbbgu <john.doe@myemail.invalid> writes:

> Have any of your groups started playing the new mothership 1e rules?

I’ve played a few sessions of Desert Moon of Karth. I’m not quite sure
about the rules we’ve been using. I wasn’t too invested. I looked at my
character sheet a lot and in a folder I have a file that says “Player’s
Survival Guide. Copyright © 2018 Tuesday Knight Games | Alpha Zine
Edition, Fifth Printing 2018.” I guess that means I don’t know what I’m
talking about. :)

My character has been using a Hand Welder and a Laser Cutter.

Re: monthership 1e

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From: john.doe@myemail.invalid (gbbgu)
Newsgroups: rec.games.frp.misc
Subject: Re: monthership 1e
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 by: gbbgu - Sun, 2 Jul 2023 01:24 UTC

On 1 Jul 2023 at 01:32:48 AEST, "Alex Schroeder" <alex@alexschroeder.ch>
wrote:

> gbbgu <john.doe@myemail.invalid> writes:
>
>> Have any of your groups started playing the new mothership 1e rules?
>
> character sheet a lot and in a folder I have a file that says “Player’s
> Survival Guide. Copyright © 2018 Tuesday Knight Games | Alpha Zine
> Edition, Fifth Printing 2018.” I guess that means I don’t know what I’m
> talking about. :)

I think that's the version 0 of the rules. They've simplified and streamlined
a lof of stuff since then. I think the best change they've made is going from
6d10 for stats to 2d10+25 (which then further changes depending on your
class).

This means the stats aren't as swingy and I'm worried everyone would end up
being a bit same-ish, but adding 6d10 right out the gate might turn some (new)
people off. I'm personally not a fan of large dice pool math as it slows
things down.

Now you just need two d10s and a d20 for panic rolls for the whole game. When
I eventually GM, I plan to use a large d20 that's shared for the whole table
and rolled in the middle. Many of the panic conditions impact the other
characters, and I think it'll be fun for the players to be in suspense while a
person makes roll that can quickly make a bad situation turn worse.

btw, Panic Checks for anyone who doesn't know "determines whether you are able
to keep your cool under extreme pressure." and "If you roll less than or equal
to your current Stress you fail, and you look up your result on the Panic
Table"

The panic table are 20 conditions that range from relativly minor things like
"JUMPY. Gain 1 Stress. All Close crewmembers gain 2 Stress." all the way up to
the extreme "COLLAPSE. You no longer control this character. Hand your sheet
to the Warden and roll up a new character to play."

This is from Mothership-PSG2-v0.10-for-backers.pdf, so when the final release
comes out stuff might change, but I'm looking forward to playing it.

--
gbbgu

Re: monthership 1e

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From: alex@alexschroeder.ch (Alex Schroeder)
Newsgroups: rec.games.frp.misc
Subject: Re: monthership 1e
Date: Sun, 02 Jul 2023 20:08:18 -0000
Organization: Campaign Wiki
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 by: Alex Schroeder - Sun, 2 Jul 2023 20:08 UTC

gbbgu <john.doe@myemail.invalid> wrote:
> This is from Mothership-PSG2-v0.10-for-backers.pdf, so when the final
> release comes out stuff might change, but I'm looking forward to
> playing it.

Ah, thanks for those updates. I didn't know that I was that out-of-date.
The changes you mentioned so seem like changes for the better.

Re: monthership 1e

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From: john.doe@myemail.invalid (gbbgu)
Newsgroups: rec.games.frp.misc
Subject: Re: monthership 1e
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 by: gbbgu - Mon, 3 Jul 2023 00:29 UTC

Alex Schroeder wrote:

> Ah, thanks for those updates. I didn't know that I was that out-of-date.
> The changes you mentioned so seem like changes for the better.

If you're interested, here's a youtube video where the designers talk about
the differences between 0e and 1e:

https://www.youtube.com/watch?v=R_k0iTCChBk

--
gbbgu


interests / rec.games.frp.misc / monthership 1e

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