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devel / comp.arch / To all the (wannabe) CPU architects here: A 32-bit cpu implemented (by hand!) inside a game engine

SubjectAuthor
* To all the (wannabe) CPU architects here: A 32-bit cpu implementedTerje Mathisen
`- Re: To all the (wannabe) CPU architects here: A 32-bit cpuThomas Koenig

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To all the (wannabe) CPU architects here: A 32-bit cpu implemented (by hand!) inside a game engine

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From: terje.mathisen@tmsw.no (Terje Mathisen)
Newsgroups: comp.arch
Subject: To all the (wannabe) CPU architects here: A 32-bit cpu implemented
(by hand!) inside a game engine
Date: Mon, 26 Jun 2023 11:28:53 +0200
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 by: Terje Mathisen - Mon, 26 Jun 2023 09:28 UTC

Slightly funny: In order to make this work he had to totally reimplement
the wiring code inside the Terraria game engine, speeding the game up by
a factor of 50K.

https://www.youtube.com/watch?v=zXPiqk0-zDY

Terje
--
- <Terje.Mathisen at tmsw.no>
"almost all programming can be viewed as an exercise in caching"

Re: To all the (wannabe) CPU architects here: A 32-bit cpu implemented (by hand!) inside a game engine

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From: tkoenig@netcologne.de (Thomas Koenig)
Newsgroups: comp.arch
Subject: Re: To all the (wannabe) CPU architects here: A 32-bit cpu
implemented (by hand!) inside a game engine
Date: Mon, 26 Jun 2023 11:52:11 -0000 (UTC)
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 by: Thomas Koenig - Mon, 26 Jun 2023 11:52 UTC

Terje Mathisen <terje.mathisen@tmsw.no> schrieb:
> Slightly funny: In order to make this work he had to totally reimplement
> the wiring code inside the Terraria game engine, speeding the game up by
> a factor of 50K.
>
> https://www.youtube.com/watch?v=zXPiqk0-zDY

This is very impressive.

At least we know why RISC-V was invented, so he would have an easy
target for his in-Terraria emulator :-)

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