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devel / comp.os.cpm / Re: Infocom CP/M file

SubjectAuthor
* Infocom CP/M fileShawn Sijnstra
`* Infocom CP/M filedxforth
 `- Infocom CP/M fileShawn Sijnstra

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Re: Infocom CP/M file

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Subject: Re: Infocom CP/M file
From: shawn@sijnstra.com (Shawn Sijnstra)
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 by: Shawn Sijnstra - Sun, 18 Sep 2022 09:37 UTC

On Monday, 17 August 2020 at 10:08:56 UTC+10, Nathanael Culver wrote:
> On Saturday, August 15, 2020 at 5:54:59 AM UTC+8, joedus...@gmail.com wrote:
> > I'm looking for the utility to change the terminal escape sequence settings for an infocom game specifically "Planetfall" or a point in the direction where to look....
> >
> > The copy of "PLANET.COM" that I have was made for a Heathkit terminal that I got rid of years ago.
> > or if someone has a copy of "PLANET.COM" that was compiled for NO ESCAPE sequences at all that would also work"
> >
> >
> > Thanks
> > Joe
> Go here:
>
> http://www.classiccmp.org/cpmarchives/ftp.php?b=cpm%2FSoftware%2FHumongous%2FGames%2FInfocom
>
> And download info-CPM.zip and Info-CPM2.zip. They have CP/M .com files pre-configured for a dozen different monitors, list of screen codes for those monitors, and utilities and instructions to roll your own.
>
> —nathanael

Hi! Is there an updated link for those packages? All the searches I could think of did not work.

I'm currently working on a new infocom interpreters which supports more recent games, and I'd love to see common terminals used in this package, and any surrounding information.

Many thanks,
Shawn

Re: Infocom CP/M file

<tg72ka$o7g$1@gioia.aioe.org>

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From: dxforth@gmail.com (dxforth)
Newsgroups: comp.os.cpm
Subject: Re: Infocom CP/M file
Date: Sun, 18 Sep 2022 22:23:39 +1000
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 by: dxforth - Sun, 18 Sep 2022 12:23 UTC

On 18/09/2022 7:37 pm, Shawn Sijnstra wrote:
> On Monday, 17 August 2020 at 10:08:56 UTC+10, Nathanael Culver wrote:
>> On Saturday, August 15, 2020 at 5:54:59 AM UTC+8, joedus...@gmail.com wrote:
>>> I'm looking for the utility to change the terminal escape sequence settings for an infocom game specifically "Planetfall" or a point in the direction where to look....
>>>
>>> The copy of "PLANET.COM" that I have was made for a Heathkit terminal that I got rid of years ago.
>>> or if someone has a copy of "PLANET.COM" that was compiled for NO ESCAPE sequences at all that would also work"
>>>
>>>
>>> Thanks
>>> Joe
>> Go here:
>>
>> http://www.classiccmp.org/cpmarchives/ftp.php?b=cpm%2FSoftware%2FHumongous%2FGames%2FInfocom
>>
>> And download info-CPM.zip and Info-CPM2.zip. They have CP/M .com files pre-configured for a dozen different monitors, list of screen codes for those monitors, and utilities and instructions to roll your own.
>>
>> —nathanael
>
> Hi! Is there an updated link for those packages? All the searches I could think of did not work.
>
> I'm currently working on a new infocom interpreters which supports more recent games, and I'd love to see common terminals used in this package, and any surrounding information.
>
> Many thanks,
> Shawn

http://cpmarchives.classiccmp.org/ftp.php?b=cpm%2FSoftware%2FHumongous%2FGames%2FInfocom

Re: Infocom CP/M file

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Subject: Re: Infocom CP/M file
From: shawn@sijnstra.com (Shawn Sijnstra)
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 by: Shawn Sijnstra - Sun, 18 Sep 2022 12:29 UTC

On Sunday, 18 September 2022 at 22:23:43 UTC+10, dxforth wrote:
> On 18/09/2022 7:37 pm, Shawn Sijnstra wrote:
> > On Monday, 17 August 2020 at 10:08:56 UTC+10, Nathanael Culver wrote:
> >> On Saturday, August 15, 2020 at 5:54:59 AM UTC+8, joedus...@gmail.com wrote:
> >>> I'm looking for the utility to change the terminal escape sequence settings for an infocom game specifically "Planetfall" or a point in the direction where to look....
> >>>
> >>> The copy of "PLANET.COM" that I have was made for a Heathkit terminal that I got rid of years ago.
> >>> or if someone has a copy of "PLANET.COM" that was compiled for NO ESCAPE sequences at all that would also work"
> >>>
> >>>
> >>> Thanks
> >>> Joe
> >> Go here:
> >>
> >> http://www.classiccmp.org/cpmarchives/ftp.php?b=cpm%2FSoftware%2FHumongous%2FGames%2FInfocom
> >>
> >> And download info-CPM.zip and Info-CPM2.zip. They have CP/M .com files pre-configured for a dozen different monitors, list of screen codes for those monitors, and utilities and instructions to roll your own.
> >>
> >> —nathanael
> >
> > Hi! Is there an updated link for those packages? All the searches I could think of did not work.
> >
> > I'm currently working on a new infocom interpreters which supports more recent games, and I'd love to see common terminals used in this package, and any surrounding information.
> >
> > Many thanks,
> > Shawn
> http://cpmarchives.classiccmp.org/ftp.php?b=cpm%2FSoftware%2FHumongous%2FGames%2FInfocom

Thank you!

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