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devel / comp.sys.cbm / Re: cc65: MadLib games and text adventure skeleton codes online!

SubjectAuthor
* cc65: MadLib games and text adventure skeleton codes online!Harry Potter
+- cc65: MadLib games and text adventure skeleton codes online!Harry Potter
`* cc65: MadLib games and text adventure skeleton codes online!J. Robertson
 `- cc65: MadLib games and text adventure skeleton codes online!Harry Potter

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cc65: MadLib games and text adventure skeleton codes online!

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Subject: cc65: MadLib games and text adventure skeleton codes online!
From: rose.joseph12@yahoo.com (Harry Potter)
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 by: Harry Potter - Sun, 19 Mar 2023 14:15 UTC

Hi! I'm Joseph Rose, a.k.a. Harry Potter. I created using cc65 different versions of the MadLib game with eight stories. They are available for the Vic20, the C64, the C16/Plus4, the C128 and other computers. I also have some code "skeletons" for text adventures to allow you to build a text adventure based on prewritten code. The archive file "AdvSkelVic65" is the low-end version and for the PET, the Vic20, the C16 and Vic20, C16, C64 and Atari 8-bit cartridges, while AdvSkel65 is the high-end version for the C64, the Plus4, the C128, the Apple2enh and the AtariXL and supports up to 128k on some systems. They are at https://sourceforge.net/projects/cc65extra/files/game/. I also have a lot of alternate cc65 memory configurations most of which eitther provide more memory or cartridge support. They are at https://sourceforge.net/projects/cc65extra/files/memory%20cfgs/. Try them out!

Re: cc65: MadLib games and text adventure skeleton codes online!

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Subject: Re: cc65: MadLib games and text adventure skeleton codes online!
From: rose.joseph12@yahoo.com (Harry Potter)
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 by: Harry Potter - Sun, 19 Mar 2023 14:18 UTC

I forgot to mention: AdvSkelVic65 was messy, and I recently cleaned up the source code, but AdvSkel65 is still being cleaned up.

Re: cc65: MadLib games and text adventure skeleton codes online!

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From: jkr7@juno.com (J. Robertson)
Newsgroups: comp.sys.cbm
Subject: Re: cc65: MadLib games and text adventure skeleton codes online!
Date: Mon, 20 Mar 2023 00:35:06 -0400
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 by: J. Robertson - Mon, 20 Mar 2023 04:35 UTC

On 3/19/2023 10:15 AM, Harry Potter wrote:
> Hi! I'm Joseph Rose, a.k.a. Harry Potter.

[ snip ]

Yep, many of us already know who you are from your times here in the
newsgroup and other places out there on the internet, unfortunately
having more to do with the amount of postings you make more then your
software. Try and at least group your related postings into the same
threads may help. ;-)

There are some BBS now receiving comp.sys.cbm postings with people that
may find your projects interesting, just don't drown all of us. ;-)

Jason

Re: cc65: MadLib games and text adventure skeleton codes online!

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Subject: Re: cc65: MadLib games and text adventure skeleton codes online!
From: rose.joseph12@yahoo.com (Harry Potter)
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 by: Harry Potter - Thu, 23 Mar 2023 12:31 UTC

Okay, I'll try. I have a new version of my AdvSkel65 code online. It is a "skeleton" code around which one can build a text adventure. This is the high-end version and supports the C64, the Plus4, the C128, the Apple2enh and the AtariXL. It is very efficient and can support up to 128k on some systems. Also available is a low-end version, AdvSkelVic65, which supports the PET, the Vic20, the C16 and Vic20, C64 and C16 cartridges. They are both at https://sourceforge.net/projects/cc65extra/files/game/. Try them out!

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