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computers / comp.sys.apple2 / Re: Wizardry re-engineering

SubjectAuthor
* Wizardry re-engineeringEric Labelle
`* Wizardry re-engineeringEric Labelle
 `- Wizardry re-engineeringfadden

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Re: Wizardry re-engineering

<ac0bf47f-23f0-4917-9ae1-2a6a12230250n@googlegroups.com>

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Subject: Re: Wizardry re-engineering
From: eric5labelle@gmail.com (Eric Labelle)
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 by: Eric Labelle - Tue, 22 Aug 2023 21:19 UTC

Wizardry Proving Grounds v3.0, 03 August 2023 Released!

Hello everyone!

Wizardry Proving Grounds v3.0, 03 August 2023 is released!

Playing or replaying the original has never been better.

Here are a few of the game play enhancements since the last release above:

- Party members can now Pool or Divide Gold amongst themselves! This is super smooth and makes the game more enjoyable.

- Updated the code to allow characters to be transferred between scenario disks even if they are carrying quest items.

- The Evil Shield +3 armor class has been improved from 5 to 6 to be consistent with the armor protection of all the other shields.

You can play using an Apple II emulator or a real Apple II computer.

All that you need to know to start playing is in the Wizardry Proving Grounds v3.0 Additional Players Guide included on the web page. Also includes the original Apple II DOS 3.3 and ProDOS disk images as well as all the details of the fixes and enhancements.

Web site and download: https://www.zimlab.com/wizardry/proving-grounds-v3

Enjoy!

Snafaru

Re: Wizardry re-engineering

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Subject: Re: Wizardry re-engineering
From: eric5labelle@gmail.com (Eric Labelle)
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 by: Eric Labelle - Fri, 31 Mar 2023 16:12 UTC

Wizardry Proving Grounds v3.0 Released!

Hello everyone!

More than forty years after the last public release of Wizardry Proving Grounds of the Mad Overlord for the Apple II platform, Wizardry Proving Grounds v3.0 is released!
More than 100 database and code fixes, and enhancements, have been done in Wizardry Proving Grounds v3.0.

Here are a few of the game play enhancements:

Combat - Display hit probabilities.
Combat - Display spells cast by both monsters and players.
Combat - No more spell casting during the surprise round for both monsters and players.
Combat - Monsters drain your character only once per combat.
Castle - Removed password prompts.
Spells - Haman and Mahaman now have 7 effects, see spells lists below. This is a bug fix.
Spells - Latumapic now works.
Spells - Loktofeit now has a similar success chance as in Wizardry III (65 + character level %).
Spells - Manifo now works with similar success as Katino.
Inventory - No more micro-managing inventory to make space for treasure drops.
Ninja - The requirements to change class to ninja are now 15 in all attributes instead of 17.
Ninja - Unarmed combat enhancements:
- Base bare hands damage increased from 2d4 to 2d8.
- Unarmed Armor Class improved from 1 point every 3 levels, to 1 point every level.
- Unarmed Combat Initiative Bonus of 1 point (10%) for every 3 levels.
Maze - Easter egg and specials encounters re-enabled.

You can play using an Apple II emulator or a real Apple II computer.

All that you need to know to start playing is in the Wizardry Proving Grounds v3.0 Additional Players Guide included in this package which also includes original and ProDOS (a spectacular achievement by qkumba) disk images as well as all the details of the fixes and enhancement.

Web site and download: https://www.zimlab.com/wizardry/proving-grounds-v3

Enjoy!

Snafaru

Re: Wizardry re-engineering

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Subject: Re: Wizardry re-engineering
From: thefadden@gmail.com (fadden)
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 by: fadden - Fri, 15 Sep 2023 14:30 UTC

https://www.theverge.com/2023/9/15/23874537/wizardry-remaster-digital-eclipse-steam-gog

Now in Early Access: https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/

"Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play."

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