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interests / rec.games.roguelike.nethack / [xnethack] Menu selection characters of (e.g.) 'what-is' command

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o [xnethack] Menu selection characters of (e.g.) 'what-is' commandJanis Papanagnou

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[xnethack] Menu selection characters of (e.g.) 'what-is' command

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From: janis_papanagnou+ng@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: [xnethack] Menu selection characters of (e.g.) 'what-is' command
Date: Sun, 27 Aug 2023 19:18:41 +0200
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 by: Janis Papanagnou - Sun, 27 Aug 2023 17:18 UTC

Menus in variants seem to differ. Some menu options can be configured.
Some variants support implicitly additional keys.

In xNethack's "what-is" menu (just for example) that you trigger with
the '/' key you can select the menu options by a, b, c, d, e, ..., i.
It may be just me but I think that mnemonic keys would be much better,
say by using m, M, o, O, t, T, for {nearby,all}{monsters,objects,traps}
as added below in the additional menu sample column - the first three
have been chosen arbitrarily, more important the latter six choices...

What do you want to look at:

s a - something on the map
c b - something you're carrying
x c - something else (by symbol or name)

m d - nearby monsters
M e - all monsters shown on map
o f - nearby objects
O g - all objects shown on map
t h - nearby traps
T i - all seen or remembered traps

Or can that be configured, maybe, to behave this way or similarly?

Janis

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