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interests / rec.games.roguelike.nethack / Re: [evilhack] "You have a vague sense of guilt."

SubjectAuthor
* [evilhack] "You have a vague sense of guilt."Keith Simpson
`- [evilhack] "You have a vague sense of guilt."Janis Papanagnou

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Re: [evilhack] "You have a vague sense of guilt."

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Subject: Re: [evilhack] "You have a vague sense of guilt."
From: keith.simpson1971@gmail.com (Keith Simpson)
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 by: Keith Simpson - Fri, 17 Mar 2023 12:40 UTC

Casting light, or using a wand/scroll of light close to any monster has a chance of blinding them if they have eyes; if they are peaceful and were blinded, there's a chance they will become angry. This comes from SporkHack - the implementation in EvilHack is actually a bit more forgiving than the way it's setup in SporkHack.

Being stoned at a distance - that wasn't from the basilisk you encountered. Beholders have a stoning gaze attack (appear as a brown 'e' in-game). Best way to defend yourself from a beholder is to blind yourself.

Re: [evilhack] "You have a vague sense of guilt."

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From: janis_papanagnou+ng@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: [evilhack] "You have a vague sense of guilt."
Date: Fri, 17 Mar 2023 16:47:00 +0100
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 by: Janis Papanagnou - Fri, 17 Mar 2023 15:47 UTC

On 17.03.2023 13:40, Keith Simpson wrote:
> Casting light, or using a wand/scroll of light close to any monster
> has a chance of blinding them if they have eyes; if they are peaceful
> and were blinded, there's a chance they will become angry. [...]

Good to know. Thanks.

>
> Being stoned at a distance - that wasn't from the basilisk you
> encountered. Beholders have a stoning gaze attack (appear as a brown
> 'e' in-game). [...]

When posting I may have confused the monster names; thanks for
the clarification. The encounter was actually in a zoo and don't
actually know where that creature was, or how it looked like.
I just saw the attack message and tried to escape immediately.

Janis

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