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interests / rec.games.roguelike.nethack / YANI: Acid idea

SubjectAuthor
* YANI: Acid ideaheptapod@gmail.com
`* YANI: Acid ideaJanis Papanagnou
 `* YANI: Acid ideaheptapod@gmail.com
  `- YANI: Acid ideaJanis Papanagnou

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YANI: Acid idea

<e83cc228-aa13-48e3-84b8-2a911b0d2d6en@googlegroups.com>

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Subject: YANI: Acid idea
From: heptapod@gmail.com (heptapod@gmail.com)
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 by: heptapod@gmail.com - Sun, 26 Jun 2022 19:27 UTC

Potions of acid should have a small chance of giving the hallucinating intrinsic. Drinking a cursed potion of acid always gives hallucination and burns. Drinking blessed potion of acid causes hallucination but also acts as a potion of enlightenment without inflicting damage.

If a potion of acid is on the floor and a player walks into the same square, the player has chance of fumbling and giving the message of "You trip on the %color potion" or "You trip on the acid" if potions of acid are already identifed.

Haven't thought of anything clever if one's wielding Greyswandir or another hallucination preventing item.

Re: YANI: Acid idea

<t9ak8k$1ica$1@dont-email.me>

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From: janis_papanagnou@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: YANI: Acid idea
Date: Sun, 26 Jun 2022 23:49:08 +0200
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 by: Janis Papanagnou - Sun, 26 Jun 2022 21:49 UTC

On 26.06.2022 21:27, heptapod@gmail.com wrote:
> Potions of acid should have a small chance of giving the
> hallucinating intrinsic. Drinking a cursed potion of acid always
> gives hallucination and burns. Drinking blessed potion of acid causes
> hallucination but also acts as a potion of enlightenment without
> inflicting damage.

Just for the pun (colloquial "acid" vs. any real acid) you want to
make the potion of acid effectively (and occasionally) a potion of
hallucination?
[Colloquial] "acid" is also not acidic, AFAIK, so another question
would be why it should still burn in addition to act as hallucinogen.
Should it still react with water like a potion of [sulphuric] acid
(and unlike [colloquial] "acid")?
We already have a potion of hallucination and I don't think we need
another one under a different object name that just causes a lot
of if-then-else source code changes without any new or interesting
game-play effects.

Shall we, maybe, make a potion of oil behave (with a small chance)
like a potion of, say, water ("snake oil")? Just for the pun? Nah!

(just my two cents)

Janis

Re: YANI: Acid idea

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Subject: Re: YANI: Acid idea
From: heptapod@gmail.com (heptapod@gmail.com)
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 by: heptapod@gmail.com - Sun, 26 Jun 2022 22:26 UTC

> Demanding realism in a game with dragons and demons

lol

Also a cursed potion of sickness could be "oily" because it's snake oil. If imbibed while poly'ed as an ophidian, "This tastes familiar"

On Sunday, June 26, 2022 at 5:49:11 PM UTC-4, Janis wrote:
> On 26.06.2022 21:27, hept...@gmail.com wrote:
> > Potions of acid should have a small chance of giving the
> > hallucinating intrinsic. Drinking a cursed potion of acid always
> > gives hallucination and burns. Drinking blessed potion of acid causes
> > hallucination but also acts as a potion of enlightenment without
> > inflicting damage.
> Just for the pun (colloquial "acid" vs. any real acid) you want to
> make the potion of acid effectively (and occasionally) a potion of
> hallucination?
> [Colloquial] "acid" is also not acidic, AFAIK, so another question
> would be why it should still burn in addition to act as hallucinogen.
> Should it still react with water like a potion of [sulphuric] acid
> (and unlike [colloquial] "acid")?
> We already have a potion of hallucination and I don't think we need
> another one under a different object name that just causes a lot
> of if-then-else source code changes without any new or interesting
> game-play effects.
>
> Shall we, maybe, make a potion of oil behave (with a small chance)
> like a potion of, say, water ("snake oil")? Just for the pun? Nah!
>
> (just my two cents)
>
> Janis

Re: YANI: Acid idea

<t9bgoe$a07e$1@dont-email.me>

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From: janis_papanagnou@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: YANI: Acid idea
Date: Mon, 27 Jun 2022 07:55:26 +0200
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 by: Janis Papanagnou - Mon, 27 Jun 2022 05:55 UTC

On 27.06.2022 00:26, heptapod@gmail.com wrote:
>> Demanding realism in a game with dragons and demons

(Don't know who posted that; probably someone in my killfile?
Because I don't see that post in my newsreader.)

WRT "realism"; beyond fantasy additions there's always a huge
set of realism necessary in a roguelike game to make the game
playable and to be able to derive solution for any problems
encountered.

But the primary point of my post was not about realism, it was
about not adding anything new to the game, just complicating
the code unnecessarily.

Janis

>
> lol

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