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interests / rec.games.roguelike.nethack / Re: Updating amiga nethack

SubjectAuthor
* Updating amiga nethackNico
+* Updating amiga nethackPat Rankin
|`- Updating amiga nethackAnthk
`- Updating amiga nethackandres

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Updating amiga nethack

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From: nico@itwont.work (Nico)
Newsgroups: rec.games.roguelike.nethack
Subject: Updating amiga nethack
Date: Thu, 11 Aug 2022 17:36:29 +0100
Organization: A noiseless patient Spider
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 by: Nico - Thu, 11 Aug 2022 16:36 UTC

hi,
I'm interesting in potentially updating the amiga nethack port to 3.6,
as I recently got an amiga and would love to be able to run nethack on
it. Is there anybody here who is also interested in this project? How
much work would it take to port over the 3.4.3 amiga sys code to 3.6?

thanks,
Nico

Re: Updating amiga nethack

<ae24a4fb-279b-47c2-8039-d298d6a53151n@googlegroups.com>

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Subject: Re: Updating amiga nethack
From: r.pat.rankin@gmail.com (Pat Rankin)
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 by: Pat Rankin - Thu, 11 Aug 2022 21:24 UTC

On Thursday, August 11, 2022 at 9:36:33 AM UTC-7, Nico wrote:
> I'm interesting in potentially updating the amiga nethack port to 3.6,
> as I recently got an amiga and would love to be able to run nethack on
> it. Is there anybody here who is also interested in this project? How
> much work would it take to port over the 3.4.3 amiga sys code to 3.6?

You aren't the only one who has mentioned this, but the others
generally haven't been heard from again.

The first thing you need to do is become able to build 3.4.3 from
source. If you have vintage tools, that should be straightforward,
but if you have more modern ones that don't like various
workarounds the old code uses, it might be tough. However, any
modifications required to get past that are likely to be applicable
to 3.6.x too.

For 3.6, some of the changes to interface code got blindly applied
to unmaintained win/this/ or sys/that/ but went untested. Others
might have overlooked that and will need to reimplemented for
sys/amiga/. The difficulty varies quite a bit depending on the
scope of the changes.

[I've never seen nethack running on an Amiga. Actually, I don't
think I've ever even seen an Amiga.]

Re: Updating amiga nethack

<slrntfhj9d.1oi3.anthk@openbsd.home.local>

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From: anthk@disroot.org (andres)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Updating amiga nethack
Date: Sun, 14 Aug 2022 10:24:04 -0000 (UTC)
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 by: andres - Sun, 14 Aug 2022 10:24 UTC

On 2022-08-11, Nico <nico@itwont.work> wrote:
> hi,
> I'm interesting in potentially updating the amiga nethack port to 3.6,
> as I recently got an amiga and would love to be able to run nethack on
> it. Is there anybody here who is also interested in this project? How
> much work would it take to port over the 3.4.3 amiga sys code to 3.6?
>
> thanks,
> Nico
>

You may be interested on cross compiling the upcoming v3.7 for Amiga
from a Linux machine.

https://github.com/NetHack/NetHack/blob/NetHack-3.7/Cross-compiling

Re: Updating amiga nethack

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From: anthk@disroot.org (Anthk)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Updating amiga nethack
Date: Mon, 15 Aug 2022 19:13:24 -0000 (UTC)
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 by: Anthk - Mon, 15 Aug 2022 19:13 UTC

On 2022-08-11, Pat Rankin <r.pat.rankin@gmail.com> wrote:
> On Thursday, August 11, 2022 at 9:36:33 AM UTC-7, Nico wrote:
>> I'm interesting in potentially updating the amiga nethack port to 3.6,
>> as I recently got an amiga and would love to be able to run nethack on
>> it. Is there anybody here who is also interested in this project? How
>> much work would it take to port over the 3.4.3 amiga sys code to 3.6?
>
> You aren't the only one who has mentioned this, but the others
> generally haven't been heard from again.
>
> The first thing you need to do is become able to build 3.4.3 from
> source. If you have vintage tools, that should be straightforward,
> but if you have more modern ones that don't like various
> workarounds the old code uses, it might be tough. However, any
> modifications required to get past that are likely to be applicable
> to 3.6.x too.
>
> For 3.6, some of the changes to interface code got blindly applied
> to unmaintained win/this/ or sys/that/ but went untested. Others
> might have overlooked that and will need to reimplemented for
> sys/amiga/. The difficulty varies quite a bit depending on the
> scope of the changes.
>
> [I've never seen nethack running on an Amiga. Actually, I don't
> think I've ever even seen an Amiga.]

I'm cross-building gcc+binutils+the NDK for Amiga, now I will try to
build NH ~3.7 for it.

Later I will try to do the same with Slashem, as it's based on 3.4.3
but with tons of fun additions such as classes, roles,
levels, monsters and objects. (Doppleganger Monk FTW).

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