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interests / rec.games.roguelike.nethack / Re: holy water

SubjectAuthor
* holy waterYosemite Sam
`* holy waterJanis Papanagnou
 `* holy waterYosemite Sam
  `- holy waterJanis Papanagnou

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holy water

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Subject: holy water
From: niodoru@hotmail.com (Yosemite Sam)
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 by: Yosemite Sam - Wed, 11 Jan 2023 17:56 UTC

How aggressive is the need to find holy water? Can I get by without diluting any potions?

Re: holy water

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From: janis_papanagnou+ng@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: holy water
Date: Wed, 11 Jan 2023 21:43:30 +0100
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 by: Janis Papanagnou - Wed, 11 Jan 2023 20:43 UTC

On 11.01.2023 18:56, Yosemite Sam wrote:
> How aggressive is the need to find holy water? Can I get by without
> diluting any potions?

Of course, but it depends on your actual game.

I recall that in my very first Nethack games I did not even know
about holy water.

But in your case you know about it, so why abstain from diluting
potions (unless playing some specific conduct)?

If you just want to avoid fountain effects that's reasonable. But
then you can (eg. with water walking) also dilute potions in pools,
or just clear existing potions (confusion, blindness, hallucination)
with a unicorn horn, or cancel magical potions with the wand/spell.

Janis

Re: holy water

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Subject: Re: holy water
From: niodoru@hotmail.com (Yosemite Sam)
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 by: Yosemite Sam - Thu, 12 Jan 2023 06:18 UTC

On Wednesday, January 11, 2023 at 2:47:39 PM UTC-6, Janis Papanagnou wrote:
> On 11.01.2023 18:56, Yosemite Sam wrote:
> > How aggressive is the need to find holy water? Can I get by without
> > diluting any potions?
> Of course, but it depends on your actual game.
>
> I recall that in my very first Nethack games I did not even know
> about holy water.
>
> But in your case you know about it, so why abstain from diluting
> potions (unless playing some specific conduct)?
>
> If you just want to avoid fountain effects that's reasonable. But
> then you can (eg. with water walking) also dilute potions in pools,
> or just clear existing potions (confusion, blindness, hallucination)
> with a unicorn horn, or cancel magical potions with the wand/spell.
>
> Janis

I don't know what to make of the fountains disappearing. It seems like
I could make it unplayable if I am not efficient enough with using them.
Most of them don't disappear without leaving pools though ime.

Re: holy water

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Newsgroups: rec.games.roguelike.nethack
Subject: Re: holy water
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 by: Janis Papanagnou - Thu, 12 Jan 2023 07:26 UTC

On 12.01.2023 07:18, Yosemite Sam wrote:
>
> I don't know what to make of the fountains disappearing. It seems like
> I could make it unplayable if I am not efficient enough with using them.
> Most of them don't disappear without leaving pools though ime.

I don't quite understand what you wrote here. - Do you want fountains
to not disappear when interacting with them? Do you not want to fiddle
with the dangers of fountains in the first place?

You can (and should) avoid fountains if you cannot handle the effects.
Nymphs, demons, and snakes are all difficult to handle, and especially
for early game characters it often ends a game quickly.

In my experience there's rarely a need to dilute potions early game.

If you want water to dilute potions you can use a pick-axe and dig up
a fountain to create a pool of water, then go swimming with only the
items to dilute (unless you have water walking which makes the issue
more comfortable) in your inventory. That way you avoid the fountain
effects (and the pool won't vanish).

Does this answer your questions? (Otherwise please elaborate a bit.)

Janis

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