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devel / comp.lang.javascript / Re: [CfPart] 16th European Lisp Symposium, April 24-25, Amsterdam

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o Re: [CfPart] 16th European Lisp Symposium, April 24-25, AmsterdamAngel

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Re: [CfPart] 16th European Lisp Symposium, April 24-25, Amsterdam

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Subject: Re: [CfPart] 16th European Lisp Symposium, April 24-25, Amsterdam
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 by: Angel - Sat, 15 Apr 2023 18:37 UTC

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On Thursday, March 9, 2023 at 5:42:58 PM UTC+2, Didier Verna wrote:
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> 16th European Lisp Symposium
> In-Cooperation-With: ACM SIGLAN
>
> Call for Participation
>
> April 24-25, 2023
> Startup Village, Amsterdam, Nederlands
>
> https://www.european-lisp-symposium.org/2023
>
> Sponsored by EPITA, DIRO, MLPrograms, Franz Inc., and SISCOG
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
> Recent News
> ~~~~~~~~~~~
> Registrations are now open (early bird deadline: April 9)
> Keynote speakers announced (see below)
>
>
> Important Dates
> ~~~~~~~~~~~~~~~
> - Author notification: March 26, 2023
> - Final papers due: April 9, 2023
> - Early registration deadline: April 9, 2023
> - Symposium: April 24-25, 2023
>
>
> Scope
> ~~~~~
>
> The European Lisp Symposium is a premier forum for the discussion and
> dissemination of all aspects of design, implementation, and application
> of any of the Lisp dialects, including Common Lisp, Scheme, Emacs
> Lisp, Clojure, Racket, ACL2, AutoLisp, ISLISP, Dylan, SKILL, Hy, Shen,
> Carp, Janet, uLisp, Picolisp, Gamelisp, TXR, and so on. We encourage
> everyone interested in Lisp to participate.
>
> The European Lisp Symposium invites high quality papers about novel
> research results, insights and lessons learned from practical
> applications, and educational perspectives. We also encourage
> submissions about known ideas as long as they are presented in a new
> setting and/or in a highly elegant way.
>
> Topics include but are not limited to:
>
> - context-, aspect-, domain-oriented and generative programming
> - macro-, reflective-, meta- and/or rule-based development approaches
> - language design and implementation
> - language integration, inter-operation, and deployment
> - development methodologies, support, and environments
> - educational approaches and perspectives
> - experience reports and case studies
>
>
> Keynotes
> ~~~~~~~~
> ##### Artificial Intelligence: a Problem of Plumbing?
> -- Gerald J. Sussman, MIT CSAIL, USA
>
> We have made amazing progress in the construction and deployment of
> systems that do work originally thought to require human-like
> intelligence. On the symbolic side we have world-champion
> Chess-playing and Go-playing systems. We have deductive systems and
> algebraic manipulation systems that exceed the capabilities of human
> mathematicians. We are now observing the rise of connectionist
> mechanisms that appear to see and hear pretty well, and chatbots that
> appear to have some impressive linguistic ability. But there is a
> serious problem. The mechanisms that can distinguish pictures of cats
> from pictures of dogs have no idea what a cat or a dog is. The
> chatbots have no idea what they are talking about. The algebraic
> systems do not understand anything about the real physical world. And
> no deontic logic system has any idea about feelings and morality.
>
> So what is the problem? We generally do not know how to combine
> systems so that a system that knows how to solve problems of class A
> and another system that knows how to solve problems of class B can be
> combined to solve not just problems of class A or class B but can
> solve problems that require both skills that are needed for problems
> of class A and skills that are needed for problems of class B.
>
> Perhaps this is partly a problem of plumbing. We do not have
> linguistic structures that facilitate discovering and building
> combinations. This is a fundamental challenge for the
> programming-language community. We need appropriate ideas for abstract
> plumbing fittings that enable this kind of cooperation among disparate
> mechanisms. For example, why is the amazingly powerful tree
> exploration mechanism that is used for games not also available, in
> the same system, to a deductive engine that is being applied to a
> social interaction problem?
>
> I will attempt to elucidate this problem and perhaps point at avenues
> of attack that we may work on together.
>
>
> ##### Gradual, Multi-Lingual, and Teacher-Centric Programming Education
> -- Felienne Hermans, Vrije Universiteit Amsterdam, Nederlands
>
> (tba)
>
>
> Programme Chair
> ~~~~~~~~~~~~~~~
> Stefan Monnier, DIRO, Université de Montréal, Canada
>
> Programme Committee
> ~~~~~~~~~~~~~~~~~~~
> Mark Evenson, not.org, Austria
> Marco Heisig, Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany
> Ioanna Dimitriou, Igalia S.L., Germany
> Robert Smith, HRL Laboratories
> Mattias Engdegård
> Marc Feeley, Université de Montréal, Canada
> Marc Battyani, FractalConcept
> Alan Ruttenberg, National Center for Ontological Research, USA
> Nick Levine, Ravenbrook Ltd, UK
> Ludovic Courtès, Inria, France
> Matthew Flatt, University of Utah, USA
> Irène Durand, Université Bordeaux 1, France
> Jay McCarthy, Brigham Young University, USA
> Ambrose Bonnaire-Sergeant, Cisco
> Christopher League, Long Island University, NY, USA
> Pascal Costanza, Intel, Belgium
> Christian Queinnec
>
> Local Chair
> ~~~~~~~~~~~
> Breanndán Ó Nualláin, Machine Learning Programs, Nederlands
>
> --
> Didier Verna <did...@elsaa.org>
> ELS Steering Committee

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